![]() It provides a broad overview of the colony, but there need to be more ways to dig into the details. There are quality of life features, like the ability to pin things to a taskbar for quick access, but the menus are messy and there’s a lot missing. Unfortunately, the one it has isn't up to the task. Since these complex colonies can grow to a gargantuan size, Surviving Mars needs a solid UI to make sense of it. That’s the tension at the heart of Surviving Mars: it constantly drives you to expand, whether through resources running out or colonists needing more services, but expansion puts even more demands on your colony. These places give colonists somewhere to blow off steam and get help, but they also need to be staffed and maintained, necessitating more resources and colonists. That's why domes need to be filled with infirmaries and social spaces. Working during the dark hours, getting sick, seeing someone die-there are so many invisible threats to colonists' mental state, and they can eventually culminate in depression or even suicide. ![]() Mars is an awful place and living there takes its toll, so colonists need their mental well-being looked after. ![]() If only humans were as great workers as drones.
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